Ruby Tutorial: 05. Graphics Part 1

February 13, 2010 at 4:56 PM | Posted in Tutorial | Comments Off on Ruby Tutorial: 05. Graphics Part 1
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Graphics in the game/cinema is important… that is why I am going to show you some commands. In this Tutorial you will learn about Frame Editing. You can edit the maximum frame rate by typing in the following code: Graphics.frame_rate = VALUE. Doing so can put side effects in the game/cinema. Here is a common side effect. Speeding the game up. Slowing the game. And crashing the game. Here is another command you will find mildly important: Graphics.frame_reset This will pre-load the next few frames and make the game/cinema go smoother. You will rarely use this.

3D Game Studio (c#)

February 13, 2010 at 2:44 AM | Posted in Downloadable | Comments Off on 3D Game Studio (c#)
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3D game studio is indeed free of charge for the basic version…. this game studio is 3d but requires a large amount of c# programming… this game studio comes with:

Over 5 examples,

A car simulator,


I do not recommend this engine to beginners and people who do not know what I am talking about… please note that if you get mad… I claim that “I told you so”

Code::Blocks (c++)

February 12, 2010 at 8:04 PM | Posted in Downloadable | Comments Off on Code::Blocks (c++)
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Code::Blocks is a engine that can create many things but more complex than Visual Basic… Code::Blocks is completely free but can be really confusing… if you are a beginner and don’t have much money… download visual basic EXPRESS VERSION… if you are willing to pay hundreds of dollars for a better version that gives you a little more functions… *rip off download the full version, warning… if you download the express version you have to register your visual basic… AND write down your code… if you want to register on multiple computers, do this… if you are a pro at c++ than download Code::Blocks… completely free of charge and has more functions.

Ruby Tutorial: 04. Conditional Branches

February 12, 2010 at 7:27 PM | Posted in Tutorial | Comments Off on Ruby Tutorial: 04. Conditional Branches
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Conditional Branches are functions that require an expression to be true or false… or a variable to equal a certain value (Check Equations Tutorial for more information on having a variable for the condition.). This way you can program buttons and commands of your own. With conditional branches you can create the best games… without these conditional branches your game would just be a huge cinema. If you created a string ($vma) you could put:
if $vma == true
do something
You always have to put an end function at the end of a conditional branch… other wise you will come with a SyntaxError… and it will point to the last line of your script… I have done a bit of research over ruby while i was gone in the past few weeks…. I will update my materials soon. NOTE: If your string does not work… you may have to change it to a variable… ex. @vmp…

Ruby Tutorial: 03.module

January 24, 2010 at 6:01 PM | Posted in Tutorial | Comments Off on Ruby Tutorial: 03.module
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Command: Module

Syntax: Module $$$

Description: Used as a vocabulary or configurable script. Contains information that can be used ingame.

Example: module vocab

def self.ex

return 0

end # End def

end # End Module

Usage: vocab::ex or vocab.ex

Why and How: Modules are caches that don’t require functions… these caches are used commonly to give a more customized experience and allows the player that downloads the script to edit the scripts easily… it can be used to organize data or functions… for some reason there is a common error when using these caches… i don’t know if it is just a bug or something else… but you MUST put the first letter of a module a CAPITAL letter. Example… Myexample, myexample will give an error… you must have it Myexample not myexample….

Ruby Tutorial: 02.end

January 24, 2010 at 3:04 AM | Posted in Tutorial | Comments Off on Ruby Tutorial: 02.end
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Command: end

Syntax: end

Description: Ends a definition, module, or class

Usage: def start



class red

def something




When Used: This function is used after a conditional branch, definition, class, and module. Make sure that you use this function as much as necessary and never use this function when it is not necessary…

Ruby Tutorial: 01.def

January 24, 2010 at 2:39 AM | Posted in Tutorial | Comments Off on Ruby Tutorial: 01.def
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Code: def

Syntax: def $$$

Syntax2: def $$$.$$$

Description: Replace $$$ with a string ex def start or def self.start

Usage: Used as commands for Ruby Scripts to process the statement perfectly. USED IN CLASSES AND MODULES


January 24, 2010 at 2:34 AM | Posted in Downloadable | Comments Off on RPG MAKER VX
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Rpg Maker Vx is a great program with alot of customizable features.  Some recognize this program to use a programming language called Ruby Syntax. I will post about Ruby Syntax soon but it is a commonly used scripting language. You can download a 30-day trial of this program at or if you don’t want to go to a Japanese site than go to: It is NOT freeware and the cost for the full version is $60.  If you want a crappy version permanently and free download RPG Maker 2000. Be aware that Rpg Maker Vx uses Ruby v.2.0 so it’s language is different than Rpg Maker Xp (ruby v.1.0)

Notepad ++ came

January 24, 2010 at 1:58 AM | Posted in Downloadable | Comments Off on Notepad ++ came
Tags: , , is where you can download a very enhanced version of the default Notepad. It takes up to 3 minutes for installation.

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