World of Warcraft Merchants: Note to the sellers of ingredients

February 18, 2010 at 2:50 PM | Posted in Uncategorized | Comments Off on World of Warcraft Merchants: Note to the sellers of ingredients
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If you sell your ingredients at the auction house it is most likely that you don’t sell peacebloom… i left peacebloom on the market for 3 days and only 1 sold…. silverleaf on the other hand sold 6 times…

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WoW Language: Orcish: how to say lol

February 17, 2010 at 3:17 PM | Posted in World of Warcraft | Comments Off on WoW Language: Orcish: how to say lol
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How you say lol in orcish is:
kek (translation)
lol (normal)

Want another author! Please Comment!

February 15, 2010 at 8:56 PM | Posted in Help Us | Comments Off on Want another author! Please Comment!
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I want another author to post things about programming and suggested programs… please supply email address.

Help with your opinion!

February 15, 2010 at 8:46 PM | Posted in Help Us | Comments Off on Help with your opinion!

By voting on the polls that we put up it makes us know you care about the site.

Ruby Tutorial: 10. Errors

February 15, 2010 at 8:38 PM | Posted in Tutorial | Comments Off on Ruby Tutorial: 10. Errors
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From common to most uncommon errors you can find in RGSS2 and Rpg Maker Vx:
SyntaxError: It happens when something in a script cannot process or is already being used… can also occur when there is a compatibility error…
NameError: It happens when a variable or string is being used that has not yet been defined.
NoMethodError: It happens when a definition is called that has not been defined in any script.
ArgumentError: It happens when there is an incorrect amount of necessary arguments.
RuntimeError: It happens when a script makes the game/cinema not respond.
NoMemoryError: It happens when the operating system can’t reach the required amount of memory. (Too Big of a Game/Cinema)
TypeError: It happens when a converting command or system command can’t be ran by the game/cinema
ZeroDivisionError: It happens when a variable is divided by 0. (INFINITE)

Current Polls: Week 1

February 14, 2010 at 1:24 AM | Posted in Help Us, Polls | Comments Off on Current Polls: Week 1
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These are all the polls for this upcoming week!

Ruby Tutorial: 09. Commenting

February 14, 2010 at 12:57 AM | Posted in Tutorial | Comments Off on Ruby Tutorial: 09. Commenting
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It is important when you make a script to organize and put instructions for users… in the manual of Rpg Maker Vx it says:

* When developing scripts to be distributed to the general public,
we recommend that you use redefinitions and aliases as much as
possible, to allow the script to run just by pasting it in this position.

The redefinitions and aliases they referred to is all made of comments… if you haven’t already noticed… comments are  made after you put # before text… that text will become part of your organization. It is highly recommended to use comments so that you will not lose your  place…

NOTE: Comments are not used in read by ruby syntax… so you can put anything in your comments… example.

# u9dmm39d00219

That line won’t be read by the engine but will be saved. Also… you can also input comments in another way… you can put in Rpg maker vx (maybe stand alone)  =begin to make a comment begin block… and =end to make a comment end block. Example:

=begin

* When developing scripts to be distributed to the general public,
we recommend that you use redefinitions and aliases as much as
possible, to allow the script to run just by pasting it in this position.

=end.

So this is the end of 09. Commenting.

Ruby Tutorial: 08. Rpg Maker Vx PRINT

February 13, 2010 at 7:54 PM | Posted in Tutorial | Comments Off on Ruby Tutorial: 08. Rpg Maker Vx PRINT
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Here you will learn what the heck PRINT is.

print “TEXT” — Puts “TEXT” into a separate window than the main window… can display errors and messages.

Ruby Tutorial: 07: Equations

February 13, 2010 at 5:09 PM | Posted in Tutorial | Comments Off on Ruby Tutorial: 07: Equations
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In this tutorial you will learn about equations….

= Make Value

== Is Value?

> Right Value Less

< Right Value Greater

=< Equal to or Greater than Right Value

=> Equal to or Less than Right Value

Ruby Tutorial: 06. Graphics Part 2

February 13, 2010 at 5:04 PM | Posted in Tutorial | Comments Off on Ruby Tutorial: 06. Graphics Part 2
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This is a continued post from Graphics Part 1. In this tutorial you will learn about how to put special effects into your game… NOTE: these commands have not yet been tested on a stand alone ruby script… it has been tested on Rpg Maker Vx. These two commands that i will show to you are the most commonly used…. Graphics.fade_out(FRAMES) Graphics.fade_in(FRAMES)… these two commands are used to fade in the screen and fade out the screen… I know you can also do these commands in the second page of the event maker…. but these commands can be used in scripts… so you don’t have to worry about having to find out how to find common events… This is all until my next post about Graphics.

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